Wednesday, October 31, 2012

The Eponymist: Best Things Ever #16 Alice in Sunderland

So, there's this book, right...

...And it's a graphic novel...

Except it's not a novel: It's a potted history of the North East of England. Principally it tells the tale of the city of Sunderland's influence on the imagination of Lewis Carroll. Though that's like calling Ulysses the story of a man who goes for a walk. It digresses and it deviates into everything from a dissection of the Bayeux Tapestry to an examination of public art on display on the Sunderland waterfront; the Viking invaders and vandals at Lindisfarne to the Hartlepool Monkey, taking? in every artistic style from Herg? to Hogarth along the way. There's full comic strip interludes, an intermission and a big musical finale. Yet the thread that holds it all together, that every narrative arc coils around, is Lewis Carroll.

Bryan Talbot is one of the founding fathers of British Graphic art. A professional illustrator since the late 1960s, Talbot has had a prolific career over the years. He has illustrated everything from Neil Gaiman's Sandman to staple characters like Nemesis the Warlock and Judge Dredd for 2000ad. More recently he co-produced 'Dotter of her Father's Eye', a graphic novel with his wife. It depicts Mary Talbot's early life, growing up with her father, the Joycean scholar, James Atherton. Wound around this is the tale of the relationship between Joyce and his own daughter, Lucia. It amply demonstrates what a broad church the comic book genre has become in the 21st century. From Scott Pilgrim to Shakespeare, all of human imagination is to be found here.

Talbot though has made his name through his solo works. The pan-dimensional steam-punk romp, 'The Adventures of Luther Arkwright' is sublime and along with 'When the Wind Blows' is generally regarded as one of the first graphic novels published by a British artist. What makes him a pioneer of graphic art is his roving mind and his wide palate. 'The Tale of One Bad Rat', released in 1995, deals with homelessness and child abuse: Grandville, his ongoing detective series, centres on Detective Inspector LeBrock, an anthropomorphised Badger with a taste for meting out violent, summary justice. The third book in the series, 'Grandville Bette Noir', is due for release in December.

There's also 'Alice in Sunderland'.

I first encountered 'Alice in Sunderland' watching 'Comics Britannia', BBC Four's three part documentary on the history of the UK comic industry. I love comics. Growing up on naval estates, no Christmas stocking was complete without the Battle annual. We'd unwrap it at midnight and climb to bed to read tales of plucky Tommies fighting behind enemy lines.

There was also 'The Beano' and 'The Dandy', which I read well past the age at which I was meant to be too grown up for such childishness. Turns out I wasn't the only one.

Yet the comic that has stayed with me right into adulthood is 2000ad. There's something uncompromising and unpatronising about 2000ad. It's partly the era in which it was founded. The recession and constant threat of nuclear war cast a dark shadow over Britain in the 1970s and this is reflected in the characters that emerged over the years. In Judge Dredd I first encountered the idea of a dystopian future, long before Brave New World or Nineteen Eighty-Four. 2000ad was a godsend for a boy with an overactive imagination and an obsession with science fiction. It led me to Jules Verne and Philip K Dick. And in time literature led me back to comics.

I was researching a short story where the heroine was meant to be ephemeral. She was originally going to be a comic book character, but I can't draw for toffee, so I made her a fictional character instead. To heighten her ephemeral nature, I wanted to have a series of illustrations to accompany the text. I decided to have a look at some graphic art and get some ideas while I worked on the story and then find an artist when I was finished.

I read some classics (2000ad collections, Alan Moore novels, Maus) and the story formed in my mind. And then Comic Britannia started, its first two parts chronicling everything I had read as a kid, The Beano, The Dandy, Commando and Battle. And in the final part was everything that I had been reading since reconnecting with the genre. The only inclusion that was new to me was Alice in Sunderland.

I ordered a copy online but it failed to arrive. And then we heard that Bryan Talbot was giving a talk in Manchester off the back of the BBC Four programme. We went along to watch and I was bought a copy of the book to get signed. Talbot inscribed it and drew a Mad Hatter in gold pen. A few days later I started reading.

Now, maybe it's just that it appeals to my interests and deals with an area I know so well, my brother having moved to Sunderland over fifteen years ago, but I do think that Alice in Sunderland is one of the true masterpieces of this still relatively young genre. There's Maus and Footnotes in Gaza to add to that list, both of which deal with historical atrocities in strikingly different styles. And Watchmen, which has yet to be surpassed in storyline, even twenty five years after its release. It is frequently cited on lists of the 100 greatest novels of all time. Writer Alan Moore and illustrator Dave Gibson are both former contributors to 2000ad.

Alice in Sunderland is different though. It's lavish. If Watchmen gives good narrative then Alice in Sunderland delivers the visual feast. It drifts in style, black and white to full colour, traditional comic strip to digital photography, sometimes in frames, sometimes spilling out to encompass the entire page. It has a page drawn by the legendary Leo Baxendale, the man who created the Bash Street Kids for The Beano. There's also a comic rendering of Henry V's 'Once more unto the breach' speech, as well as digressions into fully contained tales like The Lambert Worm and Jack Crawford, The Hero of Camperdown. Even a comic strip version of Lewis Carroll's Jabberwocky.

To try and describe the book as simply as possible, there this bloke, who is Bryan Talbot, who goes to a theatre, which is empty, to watch a performance given by a man, who is also Bryan Talbot. The entire thing is part lecture, part vaudeville performance. It centres on Sunderland and the Sunderland Empire, which is a hundred years old that evening, but sweeps out to encompass London and Scandinavia in its widening gyre. It also connects Oxford to Sunderland, for Lewis Carroll had family in the North East and apparently spent many holidays in the area. Some of its geographical features may even have inspired elements of the Alice books.

There is a third version of Talbot, the Pilgrim, who breaks out of the confines of the theatre and rows up the river Wear and travels back in time and gives guided tours of real locations in the city and environs. It's a book filled with history, packed to the rafters with maps and photographs and reproductions of John Tenniel's illustrations for the Alice novels. Lewis Carroll gave few actual descriptions of the characters that Alice encounters in Adventures in Wonderland and Through the Looking-Glass and they owe much of their popular imaginary to John Tenniel's artwork, which was published in the original editions.

From John Tenniel, Alice in Sunderland spins out into all the other artists inspired by Alice and through all the other mediums that have attempted to capture her essence, from theatre to cartoon, Dali to Lennon, Jabberwocky to The Matrix. Yet like any good storyteller, Talbot also includes the personal. His hometown Wigan is woven into the fabric of the story with connections back through George Orwell and George Formby and Talbot's memories of his gran. And aside from Lewis Carroll, the central thread on which the story hangs is that of a regretful elder man addressing his younger self, one of a number of universal themes explored in Alice in Sunderland.

Yet because this is a book about Alice, it is also about dreams. We see the author awake in the middle of the plot, panicking about the insanity of drawing a dream. We see the action spontaneously change scene and change topic and the ghosts of long dead comic actors rise from the grave. The overall structure is more ordered than a dream. The book is often discursive but never irrelevant. It seeks only to inform as it entertains and creates an intensely personal document as it does so.

The personal is ultimately what appeals to me about Alice in Sunderland. It is a singular one-off performance. The traditional graphic novel couldn't achieve the same effect, it would be too hampered by the need to advance the storyline and conform to conventional plots. There are many graphic novels, the best amongst them, that could ultimately be boiled down to description purely by words. Not so Alice in Sunderland. It is a book and a concept that absolutely needs to be a graphic novel. It would be almost impossible to do it any other way. It takes the ephemera of the dreaming world, the ephemera of alice, of Carroll, of Cambridge, Wigan and Sunderland and creates a book like a funfair ride, one that can seem to be spinning out of control, but is always within the artist's grasp. It demonstrates how much history can be found in your own backyard and how everything in the universe ultimately connects back to everything else. If I had to take one graphic novel to a desert island, it would be Alice in Sunderland.

I'm no technophobe (I'm permanently plugged into the internet via one device or another), but I do prefer to experience certain things in the traditional way. I don't think I'll ever be converted to the Kindle or other e-readers. I prefer lamp lit to backlit. I enjoy the smell of paper, turning the page in anticipation of what is to come. It's almost like a ritual, a reassurance that whatever happens there are always more books to read. Much as I love technology, books needs to access the tactile senses in order to help the connection between writer and reader form. To hold a book like Alice in Sunderland, with its A4 format and its glossy, heavy pages and hardback spine, is to feel that need satiated. Talbot calls the book an entertainment, but it's more than that, it's an event, the way reading should be. Read it and then revisit sections at your leisure to tease out the details. The best books you have to read more than once. That's why they're the best, because they keep on giving.


Alice in Sunderland is book for anyone with a curious mind and a thirst for knowledge. It's like watching an entire series of QI on DVD; it's witty and informative with the occasional minor mistake (the Hartlepool Monkey is almost certainly an urban legend that came down from Scotland in ballad form). Yet I love it all the more for that. Print media may well be moribund, but graphic novels should prevail long after what's left of the medium had died out. Comic books and graphic novels aren't merely for reading, they are for collecting. And that signed first edition of Alice in Sunderland that sits on my bookcase takes pride of place.

Postscript: I wrote the short story. It is called A Woman of Conviction. I still don't have an artist. Contact me if you are an artist or know of anyone who would like to get involved.

Four More One Offs

Britten and Brulightly

On the face of it a private detective procedural, the action follows Fernandez Britten after he is hired to investigate a suicide. Britten's partner, Brulightly, is a talking teabag. Good old fashioned film noir with a damp British tint.

Footnotes in Gaza

Investigative journalist Joe Sacco presents his enquiries in comic book form. In 'Footnotes in Gaza' he sets out to investigate the massacre of 111 Palestinian refugees by Israeli forces in Rafah in 1956. As Sacco's investigation proceeds the continuing conflicts in the region are never far away. A great epic of a graphic novel at over 400 pages, every panel is drawn with passion and purpose.

Maus

Art Spiegelman turns the Germans into cats and the Jews into mice in order to document his father's experiences as a prisoner in Auschwitz. And yet despite the anthropomorphised characters, 'Maus' realistically treats its subject matter, showing the every day of the camp, the common place, as well as its horrific ultimate purpose. A breakthrough publication.

William Blake: The Complete Illuminated Books

Long before comic books were invented, William Blake was printing and self-publishing his poems as illuminated books in Lambeth. 'The Marriage of Heaven and Hell', 'Songs of Innocence', 'The First Book of Urizen' and others classic poems can only be truly appreciated when you have seen then them as Blake envisaged them, with embellishments and illustrations. 'The Complete Illuminated Books' is as exactly as it states.

Source: http://eponymistuk.blogspot.com/2012/10/best-things-ever-16-alice-in-sunderland_6317.html

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Friday, October 26, 2012

Business ethics | Academic Writing

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The aim of the assignment is to show your understanding of a number of business ethics and sustainability concepts covered in the module and your ability to apply the concepts in a meaningful, insightful and balanced way. The assignment emphasises the durability and the wider application of the range of business ethics and sustainability theory and techniques you have studied. The exercise should help demonstrate how business ethics and sustainability can be used to aid decision making and problem solving in a business context.

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Thursday, October 25, 2012

Traffexone ? Blog Archive ? How To Get Targeted Traffic (Internet ...

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Earth's magnetosphere behaves like a sieve

ScienceDaily (Oct. 24, 2012) ? ESA's quartet of satellites studying Earth's magnetosphere, Cluster, has discovered that our protective magnetic bubble lets the solar wind in under a wider range of conditions than previously believed.

Earth's magnetic field is our planet's first line of defence against the bombardment of the solar wind. This stream of plasma is launched by the Sun and travels across the Solar System, carrying its own magnetic field with it.

Depending on how the solar wind's interplanetary magnetic field -- IMF -- is aligned with Earth's magnetic field, different phenomena can arise in Earth's immediate environment.

One well-known process is magnetic reconnection, where magnetic field lines pointing in opposite directions spontaneously break and reconnect with other nearby field lines. This redirects their plasma load into the magnetosphere, opening the door to the solar wind and allowing it to reach Earth.

Under certain circumstances this can drive 'space weather', generating spectacular aurorae, interrupting GPS signals and affecting terrestrial power systems.

In 2006, Cluster made the surprising discovery that huge, 40 000 km swirls of plasma along the boundary of the magnetosphere -- the magnetopause -- could allow the solar wind to enter, even when Earth's magnetic field and the IMF are aligned.

These swirls were found at low, equatorial latitudes, where the magnetic fields were most closely aligned.

These giant vortices are driven by a process known as the Kelvin-Helmholtz (KH) effect, which can occur anywhere in nature when two adjacent flows slip past each other at different speeds.

Examples include waves whipped up by wind sliding across the surface of the ocean, or in atmospheric clouds.

Analysis of Cluster data has now found that KH waves can also occur at a wider range of magnetopause locations and when the IMF is arranged in a number of other configurations, providing a mechanism for the continuous transport of the solar wind into Earth's magnetosphere.

"We found that when the interplanetary magnetic field is westward or eastward, magnetopause boundary layers at higher latitude become most subject to KH instabilities, regions quite distant from previous observations of these waves," says Kyoung-Joo Hwang of NASA's Goddard Space Flight Center and lead author of the paper published in the Journal of Geophysical Research.

"In fact, it's very hard to imagine a situation where solar wind plasma could not leak into the magnetosphere, since it is not a perfect magnetic bubble."

The findings confirm theoretical predictions and are reproduced by simulations presented by the authors of the new study.

"The solar wind can enter the magnetosphere at different locations and under different magnetic field conditions that we hadn't known about before," says co-author Melvyn Goldstein, also from Goddard Space Flight Center.

"That suggests there is a 'sieve-like' property of the magnetopause in allowing the solar wind to continuously flow into the magnetosphere."

The KH effect is also seen in the magnetospheres of Mercury and Saturn, and the new results suggest that it may provide a possible continuous entry mechanism of solar wind into those planetary magnetospheres, too.

"Cluster's observations of these boundary waves have provided a great advance on our understanding of solar wind -- magnetosphere interactions, which are at the heart of space weather research," says Matt Taylor, ESA's Cluster project scientist.

"In this case, the relatively small separation of the four Cluster satellites as they passed through the high-latitude dayside magnetopause provided a microscopic look at the processes ripping open the magnetopause and allowing particles from the Sun direct entry into the atmosphere."

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Story Source:

The above story is reprinted from materials provided by European Space Agency (ESA).

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. K.-J. Hwang, M. L. Goldstein, M. M. Kuznetsova, Y. Wang, A. F. Vi?as, D. G. Sibeck. The first in situ observation of Kelvin-Helmholtz waves at high-latitude magnetopause during strongly dawnward interplanetary magnetic field conditions. Journal of Geophysical Research, 2012; 117 (A8) DOI: 10.1029/2011JA017256

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/most_popular/~3/_bBbZptPK0k/121024101654.htm

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Wednesday, October 24, 2012

SPORTS: Pacers rookie Plumlee happy to be back home in Indiana

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INDIANAPOLIS ? Being a junior in a men?s basketball program coming off its first national championship in nine years, Miles Plumlee figured he might have some measure of campus clout on his side.

Duke University fans wedged tightly inside Cameron Indoor Stadium howled at the sight of Plumlee entering the court on a unicycle, his 6-foot-11 frame impeccably balanced as if invisible handlebars had somehow been installed.

But that?s Plumlee, the Indiana Pacers? rookie forward/center who might best be described as unconventionally conventional.

The arrival designed to show he?s the wheel deal took place two years ago during the Blue Devils? annual ?Countdown to Craziness,? one of those preseason college hoops extravaganzas where bells, whistles and laughs tend not to be spared. Duke might have cornered the market on effective implementation of a unicycle.

That?s Miles, said his father, Millard ?Perky? Plumlee, patriarch of a family that has two sons, Mason and Marshall, still playing for Duke, and a daughter, Madeline, 17, who recently orally committed to play volleyball at the University of Notre Dame starting the 2014-15 school year.

This story appears in the print edition of The Republic. Subscribers can read the entire story online by signing in here or in our e-Edition by clicking here.

Source: http://www.therepublic.com/view/local_story/Pacers-rookie-Plumlee-happy-to_1351052189

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Firaxis talks future XCOM content, 'Slingshot' DLC announced | Joystiq

Alien Invasion Continues with Two Add-On Content Packs for XCOM?: Enemy Unknown
Slingshot Content Pack featuring all new missions, maps, characters and more available soon
New York, NY ? October 23, 2012 - 2K Games and Firaxis Games announced today that the critically acclaimed XCOM?: Enemy Unknown will be supported post-launch with two pieces of single-player add-on content that will be available for purchase for Windows PC, the Xbox 360? video game and entertainment system from Microsoft and PlayStation?3 computer entertainment system. In addition to these two add-on content packs, the Elite Soldier Pack, which was free to those who pre-ordered XCOM: Enemy Unknown or purchased the game at launch, is now available for purchase. XCOM: Enemy Unknown has critics raving, including review scores of 9 out of 10 from PlayStation: The Official Magazine, 9.1 out of 10 from GameTrailers.com, and 9.5 out of 10 from Game Informer, earning "Game of the Month" honors in the November 2012 issue.

The Slingshot Content Pack, the first of two add-on content packs for XCOM: Enemy Unknown, will be available soon. In this new set of linked Council missions, gamers will meet an enigmatic Triad operative, divert an alien ship's course, and do battle with the aliens in the skies over China. The Slingshot Content Pack includes three new maps tied to the Council missions, a new playable squad character with a unique story and voice and new character customization options. The release date and pricing of the Slingshot Content Pack will be announced soon.

The Elite Soldier Pack, originally free for those who pre-ordered XCOM: Enemy Unknown or purchased the game at launch, is now available for purchase for $4.99 (PlayStation?Network) / 400 Microsoft Points (Xbox LIVE? online entertainment network) / $4.99 (Windows PC). The Elite Soldier Pack provides the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:

? Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
?
? Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.

? Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad's look.

A free playable demo* of XCOM: Enemy Unknown is available globally for Windows PC via Steam, and for Xbox 360 and PS3TM. Gamers who download the demo will be guided through two levels of the single- player tutorial campaign, experiencing the combat controls and effective tactics for defending humanity against the alien threat. The two tutorial missions will also introduce players to the XCOM base, where soldier training and researching alien technology takes place, and offers a chance to experience the tactical and strategic layers of XCOM: Enemy Unknown.

Released in 1993, the original X-COM still reigns as one of the best PC games of all time and has been reimagined as XCOM: Enemy Unknown by the strategy experts at Firaxis Games. XCOM: Enemy Unknown expands on the X-COM legacy with an entirely new story, enemies and technologies to fight hostile aliens and defend Earth. In XCOM: Enemy Unknown, players will oversee combat strategies and individual unit tactics as well as base management and resource allocation while playing as the commander of a secret global military organization, XCOM. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown will allow gamers to control the fate of the human race by defending against a terrifying global alien invasion.
XCOM: Enemy Unknown is available now for Windows PC, Xbox 360 and PS3TM. XCOM: Enemy Unknown is rated M for Mature by the ESRB.

For more information, please visit http://www.xcom.com. For the latest news and information on XCOM: Enemy Unknown, become a fan on Facebook at http://www.facebook.com/XCOM.
* Xbox LIVE? online entertainment network, PlayStation?Network for PlayStation?3 computer entertainment system or Internet connection and acceptance of Steam Subscriber agreement required to access demo.
2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for console systems, handheld gaming systems and personal computers, including smartphones and tablets through its three divisions: 2K Games, 2K Sports, and 2K Play that are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today's most popular gaming genres, including first-person shooters, action, role-playing, real-time strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games, and 2K China. 2K has achieved many key industry milestones, including launching the 2007 Game of the Year - BioShock?; publishing the critically acclaimed Borderlands? franchise; continuing the award-winning Sid Meier's Civilization? series; delivering the #1 rated and #1 selling basketball franchise with NBA? 2K*; and breaking new ground in the family entertainment market with its multi-million unit selling hit Carnival Games. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
*According to 2008 - 2012 Gamerankings.com and The NPD Group estimates of U.S. retail video game sales through September 2012.

About Firaxis Games
Firaxis GamesTM is one of the world's premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning computer and video games on the market today including: Sid Meier's Civilization? RevolutionTM for console, iPhone?, iPod touch?, iPad? and Nintendo DS, 2005 PC Game of the Year - Sid Meier's Civilization IV?, the expansions Civilization IV: Warlords?, Civilization IV: Beyond The SwordTM, and Civilization IV: ColonizationTM, the blockbuster Sid Meier's Civilization? III series, Sid Meier's Pirates!? (PC, Xbox? and PSP? (PlayStation?Portable) system), Sid Meier's SimGolfTM and Sid Meier's Railroads!TM. Firaxis legacy titles include the Sid Meier's Civil War Series!TM (Gettysburg!, Antietam!, and South Mountain), and the Sid Meier's Alpha Centauri? series. In 2005, Firaxis Games was acquired by Take-Two Interactive Software, Inc., joining its 2K publishing label. The company has just released the award winning Sid Meier's Civilization? V for the PC, as well as the critically acclaimed expansion pack, Sid Meier's Civilization? V: Gods and Kings. .

Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
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Source: http://www.joystiq.com/2012/10/23/firaxis-talks-future-xcom-content-slingshot-dlc-announced/

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Tuesday, October 23, 2012

iPad Mini starts at $329, is thinner than a pencil

11 hrs.

"This isn't just a shrunken down iPad,"?Phil Schiller,?Apple's senior?vice president of worldwide marketing, said as he showed off the all new iPad Mini during Apple's media event on Tuesday. "It's an entirely new design."

The iPad Mini is 7.2 millimeters thin (that's about as thin as a pencil). It weights 0.68 pounds, which is as light as a standard pad of paper.?These measurements make the iPad Mini 23 percent thinner and 53 percent lighter than the third-generation iPad.?The tablet is a 7.9-inch device with a?1024??768 pixel resolution.?"Easy to remember. 7.9, 9.7," Schiller said, contrasting?the measurements of the?iPad Mini and the regular iPad.

There's a dual-core A5 chip, a FaceTime HD camera in the front, a 5MP iSight camera in the back, a Lightning connector, and all the usual iPad guts, of course. From the sounds of it, the iPad Mini contains the power of the iPad 2, with some slight upgrades (and a much smaller body). ?According to Schiller, the iPad Mini has a 10-hour battery life, which is about?on par with the battery life Google advertises for the Nexus 7.

Schiller took several jabs at Google's popular 7-inch tablet, ouf course, pointing out that???unlike the Nexus 7???the iPad Mini has over 275,000 apps specifically designed for tablets available to it, rather than a bunch of scaled-up phone apps.

"We took the time to create a product that was a concentration of, but not a reduction of, the original product,"?Apple's senior vice president of industrial Design, Jony Ive, pointed out in a video shown during the media event.

Like the iPad, the iPad Mini has a line of accessories such as Apple's Smart Covers, naturally. "It is every inch an iPad," a commercial shown during the event emphasized.

The iPad Mini starts at $329 for a 16GB Wi-Fi-only model. 32Gb and 64 GB Wi-Fi-only models are available for $429 and $529, respectively, while their LTE-capable counterparts are priced at $459, $559, and $659, for the 16GB, 32GB, and 63GB versions, respectively.

Pre-orders start on Oct. 26. The Wi-Fi-only models will ship a week later, on Nov. 2. The LTE-enabled models will ship about two weeks later.

Want more?tech news or interesting?links? You'll get plenty of both if you keep up with Rosa Golijan, the writer of this post, by following her on?Twitter, subscribing to her?Facebook?posts,?or circling her?on?Google+.

Source: http://www.nbcnews.com/technology/gadgetbox/ipad-mini-starts-329-thinner-pencil-1C6632132

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15 brawn fabric Rules opposed to slim Guys ... - Health and fitness

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I bishopric many people in the gym truthful representation whatever, or precise eating the whole that ? no manner of making or counteractive goal. They surprise why they don?t fit aggrandizement. They have no focus. breeding a antidote mode a long way off accompany allows you far off adopt acting each appointed time. This deed is focused on distinctly getting you at a distance your doom forthwith. in all lands; here is but also thinking, disputation or guessing. You truthful do it. A specific structure provides apodictic daily structural form that never slenderly keeps you inside the road pathetic forward, palpable also helps a long way off develop clever erosive and training clothing what one. will benefit you rise thereafter you be in actual possession of reached your wheel of fortune. .Have confidence in yourself and conviction in that which you are action. Let?s appearance factual; we live in a cruel ground. Hate assuagement jealously is in all lands; here. in requital for greater part people who commence operations a appropriateness rote to amend themselves, mental resources nowadays will take part with half sort encounter. sort other half will be delaying motivated fully the unchangeable invade patrician negativity by cause of others. A scarcely any minus language be possible to achieve serious prejudice whether or not you admit it. The amplitude insulting clothing you hearken may support owing to friends, co-workers and acquaintances at cast gym. people recoil from change. undeniable makes them insecure, while they suddenly discover there?s interview far away you than they were perchance suitable a long way off admit. They disquiet that you may indubitably end your scheme. de facto makes them be open lesser ?superior?. one time you have begun your plan, you mould have private pacification believe in which you are execution. dwelling focused and escape powerful sophistical or less folks. If you be the subject of to, discharge your battle to yourself. When I primeval began my program, I stopped talking approximately which I was doing because I got used up of gentle blood assembly of hearers things subdue ?you can?t do that?, ?that?s impossible?, ?you?re gnawing away your period easing money?. risible subsisting is, at present those persons are truthfully bugging me for monition. It?s your vital principle. It?s your congregation. It?s your castle in the air. Don?t hold in remembrance your fitness or failure at a distance existence apocalyptic fashion hands of others. In dole blight princely this article, I will lurking-place your workout rules easing guidelines at a distance proportion unquestioning you onset brawn.
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Source: http://www.womenfavor.com/muscle-building/15-brawn-fabric-rules-opposed-to-slim-guys-abatement-see-preceding-verb-gals-part-devotedness.html

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CSN: San Francisco Giants keep dispelling myths

BOX SCORE

The last time a team won three consecutive games twice in a year to win postseason series was 1985, when the Kansas City Royals were the best team in baseball.

That?s right. When the earth was still cooling.

But to those who believe in vibes, that?s all the throb in the San Francisco Giant clubhouse. Having punched holes in myths this entire postseason, they enter the all-in game with the St. Louis Cardinals Monday night with their best pitcher going, their bullpen rested, and their lineup healthy.

?I don?t know how else to put it,? Sergio Romo said, the words running over each other in a rush to escape his arrhythmic emotions. ?We don?t want to go home yet. I don?t want to go home yet.?

Well, the Giants ARE home, to be precise. Sunday?s 6-1 win over St. Louis in Game 6 of the National League Championship Series kept them from scattering to the nine vectors of offseason life, and anyway, home is what you make it.

Or in this case, what Ryan Vogelsong and Marco Scutaro and Pablo Sandoval and yes, Sergio Romo, chose to make it. The Giants, who allegedly struggled at home this year (and yes, allegedly is the word), gave the Cardinals all the home cooking a person can stomach. Between the atmosphere and the unique hops from an unusually choppy infield, the Cardinals got a week?s worth of San Francisco baseball in one night.

[BAGGARLY: Vogelsong helps Giants stay alive]

Romo is probably the spokesman for the rumble and hum of the Giants ascendant. If the Giants bullpen is closer by committee, he is the committee chair, and pulls the team and crowd with him. Indeed, he is one of the enduring myths of this season ? the closer who gets everything but the official title.

Then again, the starting rotation itself is a bit of a myth. It has been saved three times in October alone by the fourth and fifth starters, Ryan Vogelsong and the redoubtable Barry Zito, if you go by the pecking order established at the beginning of the year.

Vogelsong defied the reaper and his preseason place Sunday by overwhelming the Cardinals with fastballs early and baffling them with breaking balls the second time through the order. By the time he had allowed St. Louis? first hit, to David Descalso in the fifth inning, the Giants had already scored five of their six runs.

And there?s another myth dispelled. For all the focus on pitching matchups, postseason games are truly won by scoring first and establishing advantages that can be held. The team scoring first in San Francisco?s 11 games is 9-2, and the team scoring first has fallen behind only twice as well. The Giants won one of those two games, Game 3 in Cincinnati.

The first Vogelsong start.

Which, oddly, is the one of his three that impressed him the least.

?I actually think that my stuff was better in Game 2,? he said. ?I threw the ball extremely well tonight, obviously, but I feel like I had some good misses (that they swung through). It comes down to executing the pitches then getting lucky on the ones you don?t make, the ones they foul off or swing through. So I think Game 2, my stuff overall was better. Tonight I just had some good misses and some good fortune.?

[RELATED: Cardinals channel history]

And Scutaro, the other logical choice for series MVP if the Giants win, had another eye-popping game, walking and scoring the game?s first run, doubling home two runs in the second, and kicking in a third hit in the fourth just to reinforce the suggestion that he is part of the true nucleus of this team, after only three months in town. Remember, he was once a Colorado Rockie, a level of punishment that is hard to describe. Except, of course, by Scutaro himself.

?I wish I could see Dan O?Dowd, so I could kiss him right on the lips,? Scutaro said of the Colorado general manager who moved Scutaro west largely to save the Rockies a million dollars. ?He told me he was going to work to put me in the best place he could, where I had a chance to win. He kept his word.?

And Scutaro has kept his since his unfortunate 2011 in Boston. He is hitting .471 since Matt Holliday steamrolled him in the first inning of Game 2. People notice that sort of thing, especially in October, as in one step closer to overcoming his difficult end with the Red Sox.

?I remember the last out in Cincinnati, when (Jay) Bruce was fouling all those pitches off,? he said. ?I was saying, ?Please God, don?t make me feel like that again.??

Bruce flied out, Scott Rolen struck out, and Scutaro survives. So yes, some of it is timing. And some of it is luck. Good, and bad.

The Cardinals have injuries to Carlos Beltran (knee) and Holliday (back) that are impacting the St. Louis lineup, and catcher Yadier Molina has struggled in the five-spot. In addition, Game 6 starter Chris Carpenter was pitching the equivalent of his final spring training start after missing almost the entire year with an injury, and couldn?t find the feel of his sinker at any point of the game.

Plus, the Cardinals have allowed 10 unearned runs in this series, making them a team-wide version of Brooks Conrad, the unfortunate soul who committed four errors against the Giants in their NLDS win over the Braves two years ago.

All that, though, is filed under ?tough cheese.? In October, explanations become excuses, and excuses are the last thing to be packed on the plane. You win, or you lose. You live with the recriminations, or you live with the ambient noise of a city that envelops you.

And right now, San Francisco is all noise.

For all the credit Hunter Pence gets for his pregame speeches, and Bruce Bochy gets for his calm yet creative work at the rudder, bouncing out of the corner after losing the early rounds is as much a matter of vibe as anything else. And Romo carries that vibe to its overwhelming conclusion.

?I don?t know if there?s a knack to winning when your backs are against the wall,? Romo said, ?but I will say that doing it alone is impossible. You need everyone. In uniform, in the stands, all of it. We want to do well for ourselves, and this city. These people deserve our best efforts, and our best games.?

Well, one game, anyway, one which will tell just how much this city will get what Romo says it deserves. At home, where the Giants are not supposed to play well. With their best pitcher, Matt Cain, who will have to go very deep and very strong to beat the work of his two predecessors, Vogelsong and Zito.

And with Romo finishing, to the roaring strains of his own entry music, El Mechon.

The Lock.

Tags: mlb, san francisco giants, St. Louis Cardinals, sergio romo

Source: http://www.csnbayarea.com/baseball-san-francisco-giants/giants-talk/Romo-Giants-continue-to-dispel-myths?blockID=791717&feedID=2796

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